The Total Sound Of The Undergound

Lelahel Metal

Warlock A.D. returns with "Book II: The Valley of Vâgené," building on the epic fantasy saga with intricate storytelling, rich characters, and symphonic metal mastery.

1. Congratulations on the release of "Book II: The Valley of Vâgené"! Can you share how this album builds on the story and themes from "Book I: The Reserrection"? What can listeners expect from this new chapter in the Warlock A.D. saga?

Thank You so much! When we wrote Book I, we were definitely still finding our feet. When it came to an overarching story that was definitely an afterthought. The first album can be split in two; the “Main quest” side of things with “The Fall of the Æfintyr”, “Rise!” etc whereas “Skyrimming” and “Judge Judy Executioner” for example felt like little side stories. The character Whiteacre the Warlock from the first album reappears in album two and much of the very limited world building we did is vastly elaborated upon in a full blown concept album following one story!

2. Your music often blends elements of fantasy storytelling with orchestral and folk metal. How do you strike a balance between the musical complexity and the narrative depth required for such epic storytelling?

For album 2, we first came together and settled on what the story of the album would be and the titles of the songs. Everything is built around those things at the core so for every decision made musically we first address the question of “what are the characters feeling, seeing and experiencing” - for example the battle between the heroes and Flüffir the Storm Dragon felt like a sort of “final boss” fight for the album so we took a lot of inspiration from JRPG soundtracks whhich nowadays often incorporates that blend of Heavy Metal and Symphonic elements.

3. The characters in your albums, like Whiteacre the Mighty Warlock and Ahriman Cullblade the Shadow Assassin, are full of rich backstories. How do you develop these characters and incorporate their personalities into your songs?

Each character on the album actually has their own musical motifs which are repeated through key moments in songs. For example, Prince Quinn’s theme is the chorus from the track “By The Path of the Exiled” which is even repeated in a minor key during one major moment in the story. Another example is through the use of differing vocal techniques/accents for different characters - for example any vocals that represent the Evil Dwarf Emperor are growled.

4. "Rothgar Warsong," one of the key tracks from the new album, heavily incorporates folk instruments like bagpipes, mandolin, and hurdy-gurdy. What inspired you to feature these instruments in this track, and how does it add to the story of Rothgar Warsong?

We wanted to create the atmosphere of a nordic folk party as we felt that sound best represented the nomadic tribe of Half-orcs. We wanted to make the impression that the “War song” itself was being performed by the tribe itself.

5. The album’s narrative involves a vast quest through Brittanni, a battle with the Half-orc barbarians, and a tyrannical Dwarf Emperor. How do you approach creating such vivid, immersive worlds through both lyrics and music?

We actually write a LOT of lore which is shared between the band members. We are big D&D and RPG Video Game nerds so we are no strangers to vast fantasy characterisation and storytelling. We often had to return to these writings during the lyric writing process to ensure the story we were telling was as sound continuity wise as possible.

6. With titles like “The Golden Showers of Prestønia” and “The Sacred Spears of Brittanni,” your song names have a mix of grandeur and humor. How important is humor to Warlock A.D.'s overall aesthetic, and how do you maintain that balance in your music?

So this is actually a huge point of contention with a LOT of Power Metal fans. The humour side of things has resulted in us being labelled as cringeworthy or dumb. A big misconception is that we try to shoehorn in jokes or comedy for the sake of shock or “haha anatomy funny.” But our approach is this - anyone who has ever played a (fun) D&D campaign with friends will get the humour. Chaos and unhinged approaches to quests/battles is what we emulate with our humour. The “Bard tries to seduce the dragon” mentality is our bread and butter - and it translates amazingly live too. We are not setting out to be the next Rhapsody or Twilight Force; we just want to make people smile and have a good time - which is what we feel makes us a very accessible band even if you aren’t normally a fan of Symphonic metal.

7. The album features guest narrators and voice actors for characters like Æliána the Eternal and Rothgar Warsong. How do you collaborate with voice actors to bring these characters to life? Do they influence the way you write the music?

Over the years we have made a lot of very close friends, some musicians and some not. Rothgar Warsong for example is about a D&D character created by the Half-Orc’s actor Scott who is a very good friend of ours. Then, characters like The Heavy Metal Battle Wench (aka Gertrude Chesticles) is inspired originally by our friend Charlie who would attend our early shows in full cosplay ready to wage war - with the character being voiced by Jade Maris of Vanitas who made the character her own and actually embodies the character on stage whenever we perform on the same bill together!

8. Your style seems inspired by bands like Feuerschwanz and Turisas. What role do these influences play in shaping the sound of Warlock A.D., and how do you make sure your music stands out in the fantasy metal genre?

With absolutely 0 disrespect to other acts who would be deemed as “Power Metal” we try to stay away from a lot of the genre staples like the  machine gun drums for 6 minutes, seemingly endless 589 notes per second solos and clean high pitched vocals. Instead we focus more on telling a story than showing instrumental virtuosity. The symphonic elements play less of a “backing for the guitars” role and are absolutely integral to the full scope of our songs. Also as previously stated, our music has a comedic aspect to it which we feel is a fairly untapped area in the Symphonic Metal scene other than acts like our chums NanowaR of Steel.

9. From the album cover to the music videos, the visual aspect of Warlock A.D. seems very important. Can you tell us more about the artwork for "Book II: The Valley of Vâgené" and how it complements the story?

Our resident illustrator Ryve has always done a fantastic job of giving us that JRPG Concept Art flavour we go for with our releases - we wanted the album to LOOK like it could be an entry into the Guild Wars or Final Fantasy or Dungeons and Dragons franchises. We did go a little more experimental however with the artwork for “Techno Wyrmhole” - we wanted a late 80s/early 90s video game look which fits the more synthy feel of the track.

10. The track "Ancient Dragon of Storms Flüffir Mighty Guardian of Valley (Techno Wyrmhole)" blends techno with your signature orchestral metal sound. What led you to explore this hybrid of genres, and how do you make it fit within your epic fantasy narrative?

Honestly, we sat down and listened to the new album by Angus McSix and said “Could you imagine if we made arguably the most important lore drop of the album an absolutely ridiculous synth fest” and along came “Techno Wyrmhole” - The chorus vocal line/lead synth line from "Techno Wyrmhole" then returns in full bombastic symphonic glory as the verses for the track "Stormbreather".

11. You’re known for creating grand, interconnected musical motifs throughout your albums. Can you give us insight into how you develop these motifs and use them to enhance the storytelling across multiple tracks?

We wanted to really exaggerate the “one narrative” feel of the album so we decided on sections from songs to act as our individual character themes and brought them back throughout the album in an almost “Soundtrack” fashion. For example the moment where Horatus tears down the city of Obolique in “Sacred Spears” we brought back his motif from “Strange New World”, and again in “Stormbreather” during his spellcasting. One fun nod we make to album 1 is the reprisal of “Rise!” heard briefly during “The Sword of Cühm”.

12. Finally, what can we expect next from Warlock A.D.? Are there plans for Book III or other future releases that will continue this fantastical saga?

We actually have already started work on Book III and have plans for a further 2 “Books”  beyond that! Book II ends with Whiteacre and Ahriman leaving Brittanni behind and returning to Whiteacre’s original universe - which is all we are willing to tell you about that story for now. But rest assured, Books III, IV AND V will be JUST as, if not more, Cringeworthy, Dumb and unapologetically Fun and Epic as Book II.

 https://www.theworldofwarlockad.co.uk

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